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Three Pokémon Games That Were Denied the Adoration They Deserved

Following a vision of global harmony thanks to Pokemon Go, there's no question that the creature-catching series is about as ubiquitous gaming titles in existence. Pikachu is just as famous as Mickey Mouse, if not more so. The persistent frenzy around trading card values guarantees almost daily Pokemon headlines. You'd be difficult to find a Pokémon game that failed to move at least a few million units. Remarkably, unofficial Pokémon games achieve popularity every year.

Yet in spite of that pervasiveness and popularity, there are still Pokémon games that are totally underappreciated. These represent games that failed to receive their proper due, or were overshadowed by the hype of the core series. These are Pokémon games stuck on doomed platforms or online offerings, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have flourished if they had received follow-ups or modern remakes. With these criteria in mind, this list will not be yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Still, these might be these Pokémon games. So, before rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, shall we?

Pokemon Ranch: The Relaxed Precursor

Too many Pokémon games emphasize the battling element of the series, and not nearly enough of them focus on the everyday aspects that would come with living with a pet. Admittedly, modern titles include minor mechanics like these in modern games—players may play with your monsters in bases. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii isn't it. The downloadable-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from various titles. Critical reception from its launch noted Ranch was a poor if not truly ugly game. I'm not here to argue against these notions, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.

True to its title, the game is set on a ranch where your personal Miis—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life sim.

Ranch came out long before Stardew Valley sparked the lasting craze of comfort gaming. It was before the rise of passive games, and the Let's Play normalization of viewing games you aren't playing. Many never realized that Ranch's concept to observe your creatures as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so remarkable, a live stream focused on broadcasting the game 24/7. The streamer who runs the channel states that, after almost twenty years of playing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Tactical Board Game Lost

Are you aware that Pokemon once had an licensed board game with miniatures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the trappings of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.

These poor design choices obfuscated a tragic reality: Pokémon Duel was an superb strategy game with Duel today. "I can’t express how much I adored and miss this game," a YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of complexity, accessibility, design, and content in general," another commenter declared. "I truly believe if it came out now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's scummy monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique board structure made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a intimidating visual mess.

Pokemon: Magikarp Jump: The Absurd Experiment

Screenshot from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is charged with breeding the ultimate version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season rolls around.


Given numerous mainline entries and derivative titles, it's probable that I omitted that one Pokémon game you totally love but argue that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball with affection despite argu

JA
Written by

Joseph Avila

A Swedish-born travel writer and cultural enthusiast based in London, sharing authentic Nordic experiences and insights.

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